Monday, 4 January 2016
Evaluation
There is much more I would have liked to do, my time was in short supply mainly due to my bad organisational skills and partly because of certain things coming up in life. I am pretty ashamed at how my tasks ended up, they don't match my intentions or skills in anyway. My design document could be more specific but I understand what I want to do, and hopefully I got that across well enough for someone else to achieve a similar result. I'm looking forward to getting on to the actual modelling process for the Mage Manor. My Blog has many gaps were I had meant to talk about my decisions and research but again time my management let me down. Almost everything I looked at and gained inspiration from is on my Pintrest page which I have given a link to in Links PDF. I didn't manage to finish blogging what it it was these images had meant to me and how they affected the project.
Lighting

This hole from the well is the only entrance for sunlight into the subterranean cavern below. I feel that this could give a really mystical effect to the cave, by having a strong shaft of sunlight pouring down, the way I imagine it seems to come across better in underwater images. Or perhaps instead an eerie shaft of moonlight.




Perhaps extra lighting could be found within in floating magic symbol alphas, similar as seen in the image above.
Unreal engine examples of what I would like my cave to look like .


Sunday, 3 January 2016
"One Rock, One Cave"
https://www.artstation.com/artwork/zzQ8wThis is the kind of look I want for the rock walls, Irfen Cg from Art Station explains how he made all of the cave part using only one rock model."Creating modular game asset and tillable texture for fast level design in Unreal Engine, The goal is "one rock one cave" ". As my piece is not modular I probably won't end up creating my cave in this way however it is interesting to know how good of a results such a simple method has. I also quite like the lighting of his piece, with the cool coloured background and warm foreground, the fire nicely lights and shows of his floor texture, I need to think more about how my scene will be lit.
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