Tuesday, 1 September 2015

What to do for my Final Year Project?


First Thoughts: Ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh! There’s so much choice!
The Edge Chronicles
Before breaking up for summer I discussed with my Tutor Nigel perhaps doing some environmental/ level design based of one of my favourite childhood book series, The Edge Chronicles by Paul Stewart & Chris Riddell. The Edge Chronicle books are some amazing books! That really captured my imagination when I was little and it still does today.
The stories of The Edge Chronicles take place in the fictional world of The Edge, a vast cliff with no apparent bottom. The majority of books are grouped into trilogies, with each trilogy focusing on one character. The series covers a 600 year period, divided into three "Ages of flight". The power of flight is a major theme of the books, with each age defined by the current technology used for air travel. The series is notable for its detailed flora and fauna, along with the maps of various locations in the edge. (From Wikipedia)
Upon the Edge there are several specific environment types that I imagine would be fun to make concept art for and to create within a game engine. The books are illustrated so there’s quite a bit of reference, however if I were to pursue this I would definitely change and experiment with the style. The fact that there are illustrations and it’s already a world imagined up by somebody else would give me more time to concentrate on the aesthetics of what I create, however I feel perhaps my peers may be unimpressed and feel I couldn't create my own world from imagination. Of course I could I have 101 bouncing around my brain most of the time, I would like to discuss the benefits and negatives of using The Edge Chronicle World or creating my own some more with my tutor when I get back.
 
Environments
The world itself is a cliff, half of which is Forest, The Deep Woods and the Twilight Woods so there would be a lot of fauna design involved. Capturing the mood of each of these environments excites me, The Deep Woods is a Perilous forest full all manner of beast (even some of the trees have teeth), your supposedly safe if you stay on the path. The Twilight woods cause anyone who's in them to long to lose their mind, there’s no way to tell the passage of time, most who enter don't leave, but it’s also the only place to collect the most valuable substance on the edge Santphrax aka Solid Lighting.
Then there is The Mire, a desert of some kind of goo very hard to cross, this separates the Woods from Undertown where most of the human/ humanoid inhabitants of The Edge reside, it’s a large shanty like town, with the odd old traditional house or tavern here and there, but it is constantly in the shadow of the floating City of Sanctaphrax which is built upon a large floating rock that is anchored to the ground by a colossal Chain (a cool concept to draw). On the City are more extravagant buildings most of which are for academics who all study different types of weather.
Past Old Town is the end of the edge where The Stone Gardens are situated, these are stones that grow out of the ground and expand in size and grow in buoyancy until they fly off. These same stones are the ones used in Skyships to keep them afloat as well as the one Sanctaphrax is built upon.

Okay so lots of cool unique and individual environments for me to potentially play with, with bucket loads of story to give them depth.

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